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I have no idea how to follow such a tutorial. I even bought Marc Brunet's Ultimate 3D artist career guide which has like 16hrs in-depth tutorial on character scultping from scratch but this seems way too complicated for me. Recenlty I found myself pretty burned out by hard surface modeling tho and a thought of me being "bored" of it already before I even got my first job is kinda meh so I thought I'd give character sculpting a try.īut the thing is - I have no clue where to begin. I exported my meshes from 3ds max to zbrush and then worked on details like wood texture, stones etc.
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I've also dabbed a bit in ZBrush but only as a sort of detailing tool. Hey guys, I've done hard surface modeling for over a year now, I'd say I'm fairy okay with it and can do most props (i'm not by any means at a level that I would like to be or I'm not calling myself an expert here) and I generally have a decent knowledge of 3D workflow etc.
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